diff options
author | joschiwald <joschiwald@online.de> | 2014-01-14 12:38:19 +0100 |
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committer | joschiwald <joschiwald@online.de> | 2014-01-14 12:38:19 +0100 |
commit | 5b6b26262f73a459ddc3ae2162f2d704f84ed2cc (patch) | |
tree | 42239452718064bd91d7c2073995af74aa703289 /src/server/game/Handlers/BattlefieldHandler.cpp | |
parent | f2fd1e3b2a523cf2fbe050e4177d572dacac312c (diff) |
Misc: missing changes after merge
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattlefieldHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index cbc20a34474..632cf83cd8f 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -270,7 +270,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData) recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[5]); - TC_LOG_ERROR("misc", "HandleQueueInviteResponse: GUID:" UI64FMTD " Accepted:%u", (uint64)guid, accepted); + TC_LOG_ERROR("misc", "HandleQueueInviteResponse: GUID: " UI64FMTD ", accepted: %u", uint64(guid), accepted); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) @@ -309,7 +309,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData) recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[5]); - TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID:" UI64FMTD " Accepted:%u", (uint64)guid, accepted); + TC_LOG_ERROR("misc", "HandleBattlefieldInviteResponse: GUID: " UI64FMTD ", accepted: %u", uint64(guid), accepted); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) @@ -354,7 +354,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket& recvData) recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[6]); - TC_LOG_ERROR("misc", "HandleBfExitRequest: GUID:" UI64FMTD " ", (uint64)guid); + TC_LOG_ERROR("misc", "HandleBfExitRequest: GUID: " UI64FMTD, uint64(guid)); Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid); if (!bf) |