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authorSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
committerSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
commit94e2b9332a1f6ceec024338b8f41cd3dca099a40 (patch)
treec907b9f17ca4ca37d405bb1aca6439645e366a4b /src/server/game/Handlers/BattlefieldHandler.cpp
parent16a51e328a12b8eafb7ff2c18806ca9aef6b23a2 (diff)
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 11e7789f275..c81822152d8 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG("misc", "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG("misc", "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
uint32 BattleId;
recvData >> BattleId;
- TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
+ TC_LOG_DEBUG("misc", "HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;