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authorShauren <shauren.trinity@gmail.com>2023-08-15 20:10:04 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-15 20:10:04 +0200
commitaaa6e73c8ca6d60e943cb964605536eb78219db2 (patch)
treef5a0187925e646ef071d647efa7a5dac20501813 /src/server/game/Handlers/BattlefieldHandler.cpp
parent825c697a764017349ca94ecfca8f30a8365666c0 (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
(cherry picked from commit d791afae1dfcfaf592326f787755ca32d629e4d3)
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 3f613556d96..934ba73d6fc 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -125,7 +125,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
recvData >> battleId >> accepted;
- TC_LOG_DEBUG("misc", "HandleBfQueueInviteResponse: BattleID:%u Accepted:%u", battleId, accepted);
+ TC_LOG_DEBUG("misc", "HandleBfQueueInviteResponse: BattleID:{} Accepted:{}", battleId, accepted);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
if (!bf)
@@ -147,7 +147,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
recvData >> battleId >> accepted;
- TC_LOG_DEBUG("misc", "HandleBfEntryInviteResponse: battleId: %u, accepted: %u", battleId, accepted);
+ TC_LOG_DEBUG("misc", "HandleBfEntryInviteResponse: battleId: {}, accepted: {}", battleId, accepted);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
if (!bf)
@@ -176,7 +176,7 @@ void WorldSession::HandleBfQueueExitRequest(WorldPacket& recvData)
recvData >> battleId;
- TC_LOG_DEBUG("misc", "HandleBfQueueExitRequest: battleId: %u ", battleId);
+ TC_LOG_DEBUG("misc", "HandleBfQueueExitRequest: battleId: {} ", battleId);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
if (!bf)