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authorSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
committerSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
commitd1677b2db08f71a5bddedd9659cc5a66f325f47f (patch)
treeafb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/game/Handlers/BattlefieldHandler.cpp
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros. Memleak fix
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 4a29dee4fb0..11e7789f275 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
uint32 BattleId;
recvData >> BattleId;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;