diff options
| author | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 | 
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 | 
| commit | d1677b2db08f71a5bddedd9659cc5a66f325f47f (patch) | |
| tree | afb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/game/Handlers/BattlefieldHandler.cpp | |
| parent | 243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff) | |
Core/Logging: Performance-related tweaks to logging system
    All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
Diffstat (limited to 'src/server/game/Handlers/BattlefieldHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattlefieldHandler.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp index 4a29dee4fb0..11e7789f275 100644 --- a/src/server/game/Handlers/BattlefieldHandler.cpp +++ b/src/server/game/Handlers/BattlefieldHandler.cpp @@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)      uint8 Accepted;      recvData >> BattleId >> Accepted; -    sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); +    TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);      Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);      if (!Bf)          return; @@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)      uint8 Accepted;      recvData >> BattleId >> Accepted; -    sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); +    TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);      Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);      if (!Bf)          return; @@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)      uint32 BattleId;      recvData >> BattleId; -    sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId); +    TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);      Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);      if (!Bf)          return;  | 
