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authorTreeston <treeston.mmoc@gmail.com>2019-08-09 12:03:46 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-08-09 12:04:20 +0200
commit464b0b059b5ccb7db6d2f282937711032005b5c3 (patch)
tree0eeebafd68c2a17f3084b9f088af9ed695d1f369 /src/server/game/Handlers/ChannelHandler.cpp
parent31b4b897e4938b3f04d53c584b02ab4402132864 (diff)
Core/Channels: Fix a bug that would cause channel settings to disappear in certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay. Closes #23699.
Diffstat (limited to 'src/server/game/Handlers/ChannelHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 531642d6958..92962280c0f 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -117,8 +117,6 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
if (channelId)
cMgr->LeftChannel(channelId, zone);
- else
- cMgr->LeftChannel(channelName);
}
}