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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/ChannelHandler.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/ChannelHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 8555099d033..376c8a00d12 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -20,6 +20,7 @@
#include "Channel.h"
#include "ChannelMgr.h"
#include "ChannelPackets.h"
+#include "DB2Stores.h"
#include "Log.h"
#include "ObjectMgr.h" // for normalizePlayerName
#include "Player.h"