aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/ChannelHandler.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2019-08-09 12:03:46 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 19:16:47 +0100
commitf434241305089942e7df5579e81137624c3ae0ef (patch)
treea1ed1910e190088411f734cfb886db538bad8f8f /src/server/game/Handlers/ChannelHandler.cpp
parent66f5275d2683a292afae3acdded4d252e29a2703 (diff)
Core/Channels: Fix a bug that would cause channel settings to disappear in certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay. Closes #23699.
(cherry picked from commit 464b0b059b5ccb7db6d2f282937711032005b5c3)
Diffstat (limited to 'src/server/game/Handlers/ChannelHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 9cd28f709b5..161b5ea784d 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -103,8 +103,6 @@ void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packe
if (packet.ZoneChannelID)
cMgr->LeftChannel(packet.ZoneChannelID, zone);
- else
- cMgr->LeftChannel(packet.ChannelName);
}
}