diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-08-09 12:03:46 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 19:16:47 +0100 |
commit | f434241305089942e7df5579e81137624c3ae0ef (patch) | |
tree | a1ed1910e190088411f734cfb886db538bad8f8f /src/server/game/Handlers/ChannelHandler.cpp | |
parent | 66f5275d2683a292afae3acdded4d252e29a2703 (diff) |
Core/Channels: Fix a bug that would cause channel settings to disappear in certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay. Closes #23699.
(cherry picked from commit 464b0b059b5ccb7db6d2f282937711032005b5c3)
Diffstat (limited to 'src/server/game/Handlers/ChannelHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ChannelHandler.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp index 9cd28f709b5..161b5ea784d 100644 --- a/src/server/game/Handlers/ChannelHandler.cpp +++ b/src/server/game/Handlers/ChannelHandler.cpp @@ -103,8 +103,6 @@ void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packe if (packet.ZoneChannelID) cMgr->LeftChannel(packet.ZoneChannelID, zone); - else - cMgr->LeftChannel(packet.ChannelName); } } |