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authorShauren <shauren.trinity@gmail.com>2022-10-14 17:12:33 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-14 17:12:33 +0200
commit05f2f4e8f69133d542f3eadf99410deb932cd30d (patch)
treeaacf68a9c942086ccca9a47cabf74d1fc91497a1 /src/server/game/Handlers/CharacterHandler.cpp
parent277c063413e4ec54ba943abd87cc1d273ad035e5 (diff)
Core/BattlePets: Move revive battle pet cooldown to spell script and add serverside spell for stable master heal cooldown
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 993d47cabc9..d02d01f512b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1203,8 +1203,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- pCurrChar->UpdateReviveBattlePetCooldown();
-
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);