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authorcyberbrest <cyberbrest@cyberbrest.com>2012-09-03 22:27:18 +0300
committercyberbrest <cyberbrest@cyberbrest.com>2012-09-03 22:55:13 +0300
commit0c40fb0fe9a28400e8639145800224c9a9c1de48 (patch)
tree2eba4fc79e7f0529eae6e16057316ca221c6c37c /src/server/game/Handlers/CharacterHandler.cpp
parente9a3d3876943610641904caad624517977eb8aec (diff)
[Core/Currency] save all currencies on special db table.
+ fix initialization currencies.
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index c7b66381158..b28ce3ab180 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -202,6 +202,10 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCURRENCY, stmt);
+
return res;
}