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authorShauren <shauren.trinity@gmail.com>2014-10-22 12:52:12 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-22 12:52:12 +0200
commit0e35a715e5d2b46909bd3b42f2329d7762378f06 (patch)
tree662eab9f78f02726e74d6d99cf62cfb21e22bb87 /src/server/game/Handlers/CharacterHandler.cpp
parent1ac720f95f9728c0dfe89a8fcd6e6cb9edf26988 (diff)
Core/Social: Use full guid for friend and ignore storage
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index f4fcb0d46fe..fc7f648a211 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1015,7 +1015,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
}
// friend status
- sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
+ sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse();