diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-10-22 12:52:12 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-10-22 12:52:12 +0200 |
commit | 0e35a715e5d2b46909bd3b42f2329d7762378f06 (patch) | |
tree | 662eab9f78f02726e74d6d99cf62cfb21e22bb87 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 1ac720f95f9728c0dfe89a8fcd6e6cb9edf26988 (diff) |
Core/Social: Use full guid for friend and ignore storage
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index f4fcb0d46fe..fc7f648a211 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1015,7 +1015,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) } // friend status - sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); + sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); |