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authorRat <gmstreetrat@gmail.com>2015-03-30 20:16:27 +0200
committerRat <gmstreetrat@gmail.com>2015-03-30 20:16:27 +0200
commit132c06751ad61c537c9deee5671b2798f7810b3e (patch)
treee131203abb41c8bb7024bdb09eb171d16a9e07ca /src/server/game/Handlers/CharacterHandler.cpp
parentcc07de1d87e9b7e989825876fe326a8d070965da (diff)
Core/Spells: Reset talent specialization when using reset talents command
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index b7d24b97478..a6af38fa620 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1038,6 +1038,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->ResetTalents(true);
+ pCurrChar->ResetTalentSpecialization();
pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
SendNotification(LANG_RESET_TALENTS);
}