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authorShauren <shauren.trinity@gmail.com>2016-03-13 20:18:05 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-13 20:18:05 +0100
commit1925778e44a370b26ae8f16b76279f62d20fb5be (patch)
tree34d538fc88ec955f250f6c060bf8659de7565d8b /src/server/game/Handlers/CharacterHandler.cpp
parent895878010e7dc3fb342bcae5e216bc1543828213 (diff)
Core/Players: Split playerBytes fields in characters table
(cherry picked from commit 2a6f65fddcdbe074ace6cd08ab27ec73a64ffe76)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 7b1caffd84f..2b4b77dc7a9 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -228,11 +228,11 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (Player::BuildEnumData(result, &data))
{
// Do not allow banned characters to log in
- if (!(*result)[20].GetUInt32())
+ if (!(*result)[23].GetUInt32())
_legitCharacters.insert(guid);
if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
- sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
+ sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[10].GetUInt8());
++num;
}
}