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authorMeji <alvaromegias_46@hotmail.com>2021-12-12 18:35:15 +0100
committerGitHub <noreply@github.com>2021-12-12 18:35:15 +0100
commit1a846415493289fc3852e56c82514d85c421267c (patch)
treeadf920c6b1dac55bea7419469ebde0e1014bfd34 /src/server/game/Handlers/CharacterHandler.cpp
parent1c00109756815b6888303b31748595521fd7809c (diff)
Core/BattlePets: Added default cooldown to revive battle pets (#27383)
* Added SpellHistory function to retrieve remaining category cooldown * Changed SpellHistory::ModifySpellCooldown to allow adjusting only regular spell cooldown without touching category
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 16aa7a09625..772f961cb95 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1173,6 +1173,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
+ pCurrChar->UpdateReviveBattlePetCooldown();
+
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);