diff options
| author | Meji <alvaromegias_46@hotmail.com> | 2021-12-12 18:35:15 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-12 18:35:15 +0100 |
| commit | 1a846415493289fc3852e56c82514d85c421267c (patch) | |
| tree | adf920c6b1dac55bea7419469ebde0e1014bfd34 /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | 1c00109756815b6888303b31748595521fd7809c (diff) | |
Core/BattlePets: Added default cooldown to revive battle pets (#27383)
* Added SpellHistory function to retrieve remaining category cooldown
* Changed SpellHistory::ModifySpellCooldown to allow adjusting only regular spell cooldown without touching category
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 16aa7a09625..772f961cb95 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1173,6 +1173,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendInitialPacketsAfterAddToMap(); + pCurrChar->UpdateReviveBattlePetCooldown(); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); |
