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authorGildor <gildor55@gmail.com>2023-06-13 14:24:09 +0200
committerGitHub <noreply@github.com>2023-06-13 14:24:09 +0200
commit2cd8b6a5756e0ef8dd69e6b78ee09b72a0d9ddba (patch)
tree3dbe0717b98ca6da8ed7ea574cc8f0cd49b9b139 /src/server/game/Handlers/CharacterHandler.cpp
parent0aa9b1cd5d88a0a2dfea1b5ad81eddd5e722d29e (diff)
Core/Players: Fix inactive reward quests on faction change (#29073)
* Fix query order * Quest with AllowableRace 0 shouldn't be inactive on faction change
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e0f8f095ecb..4a3cff5bbaf 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1996,7 +1996,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
for (auto const& questTemplatePair : questTemplates)
{
uint32 newRaceMask = (newTeam == ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
- if (!(questTemplatePair.second.GetAllowableRaces() & newRaceMask))
+ if (questTemplatePair.second.GetAllowableRaces() && !(questTemplatePair.second.GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt32(0, lowGuid);