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authorjoschiwald <joschiwald.trinity@gmail.com>2014-03-02 00:00:39 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-03-02 00:00:39 +0100
commit3a40d8a88790209238142c46341b3c76cc1a2454 (patch)
treebc17af33f63763c2d24ee6db075a2a43ab78d29a /src/server/game/Handlers/CharacterHandler.cpp
parent994b14bf660acfc2e1addcbbb594f9978b1b8c7b (diff)
Core/Player: delete queststatus (weekly/monthly/seasonal) on deleting character thx @Expecto
- also rename some prepared statements Closes #11658
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 333d4d893cd..f9a5ec2d53b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -92,19 +92,19 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);