diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-09-27 00:05:33 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-09-27 00:06:08 +0200 |
commit | 3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (patch) | |
tree | 5ab7ad7036448ae3c4763196c76ce4453cd280cb /src/server/game/Handlers/CharacterHandler.cpp | |
parent | e51b6601779050837fcc87f27579b86c50446fc3 (diff) |
Core/Player: Changed ranged weapons to be equipped in main hand slot instead of no longer used ranged slot
Closes #14675
Closes #15296
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c3ed19fdf71..e2c1fe0a858 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1689,7 +1689,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen continue; // Only equip weapons in combat - if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) + if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND) continue; Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item); |