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authorShauren <shauren.trinity@gmail.com>2015-09-27 00:05:33 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-27 00:06:08 +0200
commit3bc3b67a8fae059e1019446b09882dfa7fcd11a0 (patch)
tree5ab7ad7036448ae3c4763196c76ce4453cd280cb /src/server/game/Handlers/CharacterHandler.cpp
parente51b6601779050837fcc87f27579b86c50446fc3 (diff)
Core/Player: Changed ranged weapons to be equipped in main hand slot instead of no longer used ranged slot
Closes #14675 Closes #15296
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index c3ed19fdf71..e2c1fe0a858 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1689,7 +1689,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
continue;
// Only equip weapons in combat
- if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
+ if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND)
continue;
Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item);