diff options
| author | kaelima <kaelima@live.se> | 2012-05-30 08:01:02 +0200 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2012-05-30 08:01:02 +0200 |
| commit | 3d14384c32971096b49f88ff785d92879480af76 (patch) | |
| tree | c1ade41c9d04583a717a705132ca09dde7a8ad56 /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | bdf6cf5146b884591e3a033a31ca5b729fdff0ff (diff) | |
Merge git://github.com/TrinityCore/TrinityCore into 4.x
Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 258 |
1 files changed, 177 insertions, 81 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 16129985d0f..887bebe5656 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -532,7 +532,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte if (result) { Field* fields = result->Fetch(); - createInfo->CharCount = fields[0].GetUInt8(); + createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) { @@ -711,7 +711,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realmID); trans->Append(stmt); @@ -724,8 +724,6 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte LoginDatabase.CommitTransaction(trans); - newChar.CleanupsBeforeDelete(); - WorldPacket data(SMSG_CHAR_CREATE, 1); data << uint8(CHAR_CREATE_SUCCESS); SendPacket(&data); @@ -736,6 +734,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte sScriptMgr->OnPlayerCreate(&newChar); sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass()); + newChar.CleanupsBeforeDelete(); delete createInfo; _charCreateCallback.Reset(); } @@ -773,12 +772,17 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) return; } - QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid)); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_NAME_BY_GUID); + + stmt->setUInt32(0, GUID_LOPART(guid)); + + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (result) { Field* fields = result->Fetch(); - accountId = fields[0].GetUInt32(); - name = fields[1].GetString(); + accountId = fields[0].GetUInt32(); + name = fields[1].GetString(); } // prevent deleting other players' characters using cheating tools @@ -1110,8 +1114,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); - sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)", - GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); + sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", + GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); @@ -1222,8 +1226,10 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) uint8 res = ObjectMgr::CheckPlayerName(newName, true); if (res != CHAR_NAME_SUCCESS) { - WorldPacket data(SMSG_CHAR_RENAME, 1); + WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1)); data << uint8(res); + data << uint64(guid); + data << newName; SendPacket(&data); return; } @@ -1372,9 +1378,19 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) CharacterDatabase.EscapeString(declinedname.name[i]); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid)); - trans->PAppend("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%s', '%s', '%s', '%s', '%s')", - GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); + stmt->setUInt32(0, GUID_LOPART(guid)); + + for (uint8 i = 0; i < 5; i++) + stmt->setString(i+1, declinedname.name[i]); + + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); @@ -1471,7 +1487,12 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) uint8 gender, skin, face, hairStyle, hairColor, facialHair; recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; - QueryResult result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); + + stmt->setUInt32(0, GUID_LOPART(guid)); + + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (!result) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); @@ -1530,15 +1551,19 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) } } - if (QueryResult oldNameResult = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid))) + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME); + stmt->setUInt32(0, GUID_LOPART(guid)); + result = CharacterDatabase.Query(stmt); + + if (result) { - std::string oldname = oldNameResult->Fetch()[0].GetString(); - std::string IP_str = GetRemoteAddress(); - sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); + std::string oldname = result->Fetch()[0].GetString(); + sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); } + Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, newName); stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE)); @@ -1683,7 +1708,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; uint32 lowGuid = GUID_LOPART(guid); - QueryResult result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CLASS_LVL_AT_LOGIN); + + stmt->setUInt32(0, lowGuid); + + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (!result) { WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); @@ -1693,8 +1724,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) } Field* fields = result->Fetch(); - uint32 playerClass = fields[0].GetUInt32(); - uint32 level = fields[1].GetUInt32(); + uint32 playerClass = uint32(fields[0].GetUInt8()); + uint32 level = uint32(fields[1].GetUInt8()); uint32 at_loginFlags = fields[2].GetUInt16(); uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); @@ -1749,7 +1780,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); data << uint8(CHAR_NAME_RESERVED); - SendPacket (&data); + SendPacket(&data); return; } @@ -1768,8 +1799,18 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) CharacterDatabase.EscapeString(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("UPDATE `characters` SET name='%s', race='%u', at_login=at_login & ~ %u WHERE guid='%u'", newname.c_str(), race, used_loginFlag, lowGuid); - trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", lowGuid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_FACTION_OR_RACE); + stmt->setString(0, newname); + stmt->setUInt8(1, race); + stmt->setUInt16(2, used_loginFlag); + stmt->setUInt32(3, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race); BattlegroundTeamId team = BG_TEAM_ALLIANCE; @@ -1791,58 +1832,71 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) // Switch Languages // delete all languages first - trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137, 791, 792) AND `guid`='%u'", lowGuid); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + + // Now add them back + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); + stmt->setUInt32(0, lowGuid); + + // Faction specific languages + if (team == BG_TEAM_HORDE) + stmt->setUInt16(1, 109); + else + stmt->setUInt16(1, 98); - // now add them back - if (team == BG_TEAM_ALLIANCE) + trans->Append(stmt); + + // Race specific languages + if (race != RACE_ORC && race != RACE_HUMAN) { - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", lowGuid); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); + stmt->setUInt32(0, lowGuid); + switch (race) { - case RACE_DWARF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", lowGuid); - break; - case RACE_DRAENEI: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", lowGuid); - break; - case RACE_GNOME: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", lowGuid); - break; - case RACE_NIGHTELF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", lowGuid); - break; + case RACE_DWARF: + stmt->setUInt16(1, 111); + break; + case RACE_DRAENEI: + stmt->setUInt16(1, 759); + break; + case RACE_GNOME: + stmt->setUInt16(1, 313); + break; + case RACE_NIGHTELF: + stmt->setUInt16(1, 113); + break; case RACE_WORGEN: trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 791, 300, 300)", lowGuid); break; - } - } - else if (team == BG_TEAM_HORDE) - { - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", lowGuid); - switch (race) - { - case RACE_UNDEAD_PLAYER: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", lowGuid); - break; - case RACE_TAUREN: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", lowGuid); - break; - case RACE_TROLL: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", lowGuid); - break; - case RACE_BLOODELF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", lowGuid); - break; + case RACE_UNDEAD_PLAYER: + stmt->setUInt16(1, 673); + break; + case RACE_TAUREN: + stmt->setUInt16(1, 115); + break; + case RACE_TROLL: + stmt->setUInt16(1, 315); + break; + case RACE_BLOODELF: + stmt->setUInt16(1, 137); + break; case RACE_GOBLIN: trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 792, 300, 300)", lowGuid); break; } + + trans->Append(stmt); } if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // Delete all Flypaths - trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'", lowGuid); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); if (level > 7) { @@ -1884,11 +1938,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) taximaskstream << "0 "; taximaskstream << '0'; std::string taximask = taximaskstream.str(); - trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); + stmt->setString(0, taximask); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); } // Delete all current quests - trans->PAppend("DELETE FROM `character_queststatus` WHERE guid ='%u'", GUID_LOPART(guid)); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); // Delete record of the faction old completed quests { @@ -1926,7 +1986,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild - if (QueryResult result = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid)) + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); + + stmt->setUInt32(0, lowGuid); + + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (result) if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32())) guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); } @@ -1934,15 +1999,21 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND)) { // Delete Friend List - trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'", lowGuid); - trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'", lowGuid); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + } // Leave Arena Teams Player::LeaveAllArenaTeams(guid); // Reset homebind and position - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt32(0, lowGuid); trans->Append(stmt); @@ -1973,10 +2044,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; - trans->PAppend("DELETE FROM `character_achievement` WHERE `achievement`=%u AND `guid`=%u", - team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, lowGuid); - trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } // Item conversion @@ -1984,8 +2062,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 item_alliance = it->first; uint32 item_horde = it->second; - trans->PAppend("UPDATE `item_instance` ii, `character_inventory` ci SET ii.itemEntry = '%u' WHERE ii.itemEntry = '%u' AND ci.guid = '%u' AND ci.item = ii.guid", - team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? item_alliance : item_horde)); + stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? item_horde : item_alliance)); + stmt->setUInt32(2, guid); + trans->Append(stmt); } // Spell conversion @@ -1993,10 +2075,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 spell_alliance = it->first; uint32 spell_horde = it->second; - trans->PAppend("DELETE FROM `character_spell` WHERE `spell`=%u AND `guid`=%u", - team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, lowGuid); - trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } // Reputation conversion @@ -2004,10 +2093,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 reputation_alliance = it->first; uint32 reputation_horde = it->second; - trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, lowGuid); - trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); + stmt->setUInt32(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } } |
