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authorShauren <shauren.trinity@gmail.com>2018-04-10 20:57:34 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-25 15:34:20 +0200
commit47630708f07b726cf8090c84cfa1d87b634609a0 (patch)
treeb835dc7a46cb666b6e869d091468b7aca4590d3f /src/server/game/Handlers/CharacterHandler.cpp
parent9775b4353ed4fabb1b2be531df5028060f4bf70b (diff)
Core/Players: Prevent creating characters with duplicate name by reserving name early in the process
Closes #21656 Closes #21809 (cherry picked from commit fdb2b90685ebc3852740c424170101a196c29ebb)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 20652bb9fee..9410cc7174b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -704,6 +704,14 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
}
std::shared_ptr<WorldPackets::Character::CharacterCreateInfo> createInfo = charCreate.CreateInfo;
+ // Reserve the name for the duration of callback chain
+ createInfo->NameToken = sCharacterCache->TryCreateCharacterWithName(createInfo->Name);
+ if (!createInfo->NameToken)
+ {
+ SendCharCreate(CHAR_CREATE_NAME_IN_USE);
+ return;
+ }
+
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, charCreate.CreateInfo->Name);