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authorShauren <shauren.trinity@gmail.com>2020-04-03 17:41:48 +0200
committerShauren <shauren.trinity@gmail.com>2020-04-03 17:41:48 +0200
commit5526e14bcf1efe7a4b1f96760a1816d2e0e1c1b9 (patch)
tree48900b85a41907a03a3dbb95583e9c4adc9d26f3 /src/server/game/Handlers/CharacterHandler.cpp
parentabe4d59526fe0e7d5a96810d44c7d17fd0d0afbd (diff)
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob add (and other commands that modify creature/gameobject spawns table)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ea3ea2d0d6a..bfc3bfbedc4 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -62,6 +62,7 @@
#include "SystemPackets.h"
#include "Util.h"
#include "World.h"
+#include <sstream>
class LoginQueryHolder : public CharacterDatabaseQueryHolder
{