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authorShauren <shauren.trinity@gmail.com>2015-02-17 01:01:44 +0100
committerShauren <shauren.trinity@gmail.com>2015-02-17 01:01:44 +0100
commit56186319bdd41dd26b6cc14f84e6e41eef5d953b (patch)
tree7b531cdf71b59170f9fa65120c09935ce51f3307 /src/server/game/Handlers/CharacterHandler.cpp
parent7829412416c9709991fd686030ab77908c27922b (diff)
Core/Spells: Cooldown updates
* Refactored cooldown handling to separate class shared by creatures and players * Updated and enabled cooldown packets * Implemented creature school lockouts * Implemented spell charges * Fixed AuraUpdate structure * Fixed aura flag AFLAG_NOCASTER handling * Implemented spell charge related auras
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 255eea8fbe6..0385b8f1a39 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -162,6 +162,10 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES);
+ stmt->setUInt64(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt);
+
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);