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authorShauren <shauren.trinity@gmail.com>2020-07-30 20:38:04 +0200
committerShauren <shauren.trinity@gmail.com>2020-07-30 20:38:04 +0200
commit57eaab80d9e1f6f25274f376da16e1f2f67ab4bc (patch)
treed0031051d676b956283fddc191bbfea9fe866572 /src/server/game/Handlers/CharacterHandler.cpp
parente94350fcc31cedb5a8140a71e2b2a03ab4125927 (diff)
Core/Mail: Load mails at login instead of on demand when queried by packets (logging in always sends one of the packets that cause mail loading anyway)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e935fb8847e..fbb7c4213cb 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -124,14 +124,13 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, lowGuid);
- stmt->setUInt64(1, uint64(GameTime::GetGameTime()));
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, lowGuid);
- res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);