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authorShauren <shauren.trinity@gmail.com>2020-08-16 21:39:25 +0200
committerGitHub <noreply@github.com>2020-08-16 21:39:25 +0200
commit5c1fc5e3876549f5ed2b9051fffb6f3d94a67d7a (patch)
tree7f432455e2be060cb25ba8d3b971fe866a5efc6b /src/server/game/Handlers/CharacterHandler.cpp
parent7edad0d601a7ae925cba850c5a23019f99be2a1e (diff)
Core/Pets: Pet management refactoring (#25191)
* Core/Pets: Pet management refactoring * Preload basic pet data on character login with async query * Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed * Remove all select queries related to pet stable/unstable * Remove all silent pet deletions except explicit UI-triggered abandons * Fixed displaying stable master content when current pet is not summoned * Allow to stable/swap unsummoned current pet Closes #3610 Closes #21266
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e5d8ae3e7ca..5a56cb150e0 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -208,9 +208,13 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
- stmt->setUInt64(0, lowGuid);
+ stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
+
return res;
}