diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-08-16 21:39:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-16 21:39:25 +0200 |
commit | 5c1fc5e3876549f5ed2b9051fffb6f3d94a67d7a (patch) | |
tree | 7f432455e2be060cb25ba8d3b971fe866a5efc6b /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 7edad0d601a7ae925cba850c5a23019f99be2a1e (diff) |
Core/Pets: Pet management refactoring (#25191)
* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes #3610
Closes #21266
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index e5d8ae3e7ca..5a56cb150e0 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -208,9 +208,13 @@ bool LoginQueryHolder::Initialize() res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION); - stmt->setUInt64(0, lowGuid); + stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt); + return res; } |