aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/CharacterHandler.cpp
diff options
context:
space:
mode:
authorUjp8LfXBJ6wCPR <github@lillecarl.com>2020-02-08 20:29:18 +0100
committerGitHub <noreply@github.com>2020-02-08 20:29:18 +0100
commit76831f1f467efe4aa26a38dc58c9eab2229bce71 (patch)
treef8b0090795ab5ccb4ac6546799a1f56ba302d97b /src/server/game/Handlers/CharacterHandler.cpp
parentc574972cb2d000caacd155ddd32af425bed259ee (diff)
Use boost::optional and boost::none instead of smelly pointer (#24134)
* Remove bad pointer usage from CharacterCache Use TrinityCore Option type instead which is intended for this purpose. (Wrapper around boost::option until C++17 bump is finalised) * Unify codestyle regarding TC optional type Based upon advice from @Shauren
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 9f54122d69f..b4a488d887f 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1459,7 +1459,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
CharacterDatabase.CommitTransaction(trans);
- sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, &customizeInfo->Gender);
+ sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
@@ -1758,7 +1758,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
trans->Append(stmt);
}
- sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, &factionChangeInfo->Gender, &factionChangeInfo->Race);
+ sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
if (oldRace != factionChangeInfo->Race)
{