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authorSubv <s.v.h21@hotmail.com>2012-08-05 21:52:36 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-05 21:52:36 -0500
commit8b8fa24fec8b669b23ca060b2d5d968af341947e (patch)
tree3345b92cdb790df1389e0d5bd01f4f2afe3f6190 /src/server/game/Handlers/CharacterHandler.cpp
parentefded87d7e1c80c7d1ced3ef165e5c6b60a11a55 (diff)
Core/PacketIO: Enabled another bunch of opcodes and made some misc fixes here and there
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 78388c661ef..2087c043845 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -2126,8 +2126,10 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData)
return;
}
+ std::string* name = GetRandomCharacterName(race, gender);
WorldPacket data(SMSG_RANDOMIZE_CHAR_NAME, 10);
- data << uint8(128); // unk1
- data << *GetRandomCharacterName(race, gender);
+ data.WriteBit(0); // unk
+ data.WriteBits(name->size(), 7);
+ data << *name;
SendPacket(&data);
}