diff options
author | Spp <spp@jorge.gr> | 2012-08-06 12:10:33 +0200 |
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committer | Spp <spp@jorge.gr> | 2012-08-06 12:10:33 +0200 |
commit | 97c4b92eb02fc673d1230aadaee23aa7827a9761 (patch) | |
tree | 1fc94866072ff473b48282e2fe36be4a6845cd46 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 5746b688fa156f2ea3a72a8f655042c24bdae8c4 (diff) |
Core/Logging: Try to simplify configuration of loggers and appenders
Changed multiple lines to a simple format:
- Logger.name=Type,LogLevel,Flags,AppenderList
- Appender.name=Type,LogLevel,Flags,optional1,optional2
* Type = File: optional1 = File name, optiona2 = Mode
* Type = Console: optional1 = Colors
Created a default set of loggers and appenders.
- Root logger defaults to Error, that means you will see nothing on console by default (not even loading)
- You need to add the loggers to Loggers options if you want to enable them, otherwise Root logger will be used for all types
Restored outSQLDriver (LOG_FILTER_SQL_DRIVER), outSQLDev (LOG_FILTER_SQL_DEV), outArena (LOG_FILTER_ARENA) and outChar (LOG_FILTER_CHARACTER) functionality by creating new types (LOG_FILTER_CHARACTER is a rename of LOG_FILTER_DELETE.
Note: You need to update your config file... again (yeah sorry... trying to make it simpler)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index e4926bfad2e..7451bd2dc2a 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -658,8 +658,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte SendPacket(&data); std::string IP_str = GetRemoteAddress(); - sLog->outInfo(LOG_FILTER_NETWORKIO, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); - sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sScriptMgr->OnPlayerCreate(&newChar); sWorld->AddCharacterNameData(newChar.GetGUIDLow(), std::string(newChar.GetName()), newChar.getGender(), newChar.getRace(), newChar.getClass()); @@ -716,15 +715,15 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) return; std::string IP_str = GetRemoteAddress(); - sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid)); sScriptMgr->OnPlayerDelete(guid); sWorld->DeleteCharaceterNameData(GUID_LOPART(guid)); - if (sLog->ShouldLog(LOG_FILTER_PLAYER_DELETE, LOG_LEVEL_INFO)) // optimize GetPlayerDump call + if (sLog->ShouldLog(LOG_FILTER_CHARACTER, LOG_LEVEL_DEBUG)) // optimize GetPlayerDump call { std::string dump; if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump)) - sLog->outInfo(LOG_FILTER_PLAYER_DELETE, dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str()); + sLog->outDebug(LOG_FILTER_CHARACTER, dump.c_str(), GetAccountId(), GUID_LOPART(guid), name.c_str()); } Player::DeleteFromDB(guid, GetAccountId()); @@ -1002,7 +1001,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); - sLog->outInfo(LOG_FILTER_PLAYER_LOADING, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) @@ -1179,7 +1178,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu CharacterDatabase.Execute(stmt); - sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str()); + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str()); WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1)); data << uint8(RESPONSE_SUCCESS); @@ -1446,7 +1445,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) if (result) { std::string oldname = result->Fetch()[0].GetString(); - sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); + sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); } Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); |