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authorShauren <shauren.trinity@gmail.com>2020-07-31 23:27:26 +0200
committerShauren <shauren.trinity@gmail.com>2020-07-31 23:27:26 +0200
commit9b806c6b5d9e83f8614523317a44742954f97744 (patch)
treedca12764c8d99ea0d49d4952c283ec7a1589db76 /src/server/game/Handlers/CharacterHandler.cpp
parent7cf122fc2a604bae77d0b935536c41ec9203e62d (diff)
Core/DBLayer: Add nicer api for SQLQueryHolders
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index fbb7c4213cb..e5d8ae3e7ca 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -728,7 +728,10 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
return;
}
- _charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
+ AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase* holder)
+ {
+ HandlePlayerLogin(static_cast<LoginQueryHolder*>(holder));
+ });
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)