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authorSpp <spp@jorge.gr>2012-10-24 15:34:23 +0200
committerSpp <spp@jorge.gr>2012-10-24 15:34:48 +0200
commit9fbc4c0ae2acab3ceba717b33c72e2382a1e5bb8 (patch)
tree2190f494bc8830b8a695c5fcad612e4d0c350fee /src/server/game/Handlers/CharacterHandler.cpp
parent013fb1f4d9131fc8ec45931445e6a05408dce8f9 (diff)
Core/Misc: reduced amount of string memory allocations (Step II)
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 5b8ed4d1fec..dc930b8a381 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1145,7 +1145,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
-void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName)
+void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string const& newName)
{
if (!result)
{