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authorNay <dnpd.dd@gmail.com>2013-01-04 23:13:21 +0000
committerNay <dnpd.dd@gmail.com>2013-01-04 23:14:14 +0000
commita509aea659c3c488617fd396489f52dc8c64a3e8 (patch)
tree87de8c68bf03311f691c40120dbd59458c457691 /src/server/game/Handlers/CharacterHandler.cpp
parente0a5aabaf76359fd6e537ad06d4663924766e9d2 (diff)
Core/Misc: Fix a couple of warnings, some of them performance related
Errors were found using Cppcheck, open-source static analysis tool
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 886303c9b9c..d8e50be11f0 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -67,9 +67,8 @@ bool LoginQueryHolder::Initialize()
bool res = true;
uint32 lowGuid = GUID_LOPART(m_guid);
- PreparedStatement* stmt = NULL;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);