diff options
author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-03-10 01:08:55 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-03-10 01:08:55 +0100 |
commit | a9b740ab747332dde2967426027c43f98efbebac (patch) | |
tree | 04f3999dd51a9eb2d7811f751dad124242390fb8 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 83a5043741c0ef3d96ff59571305eae30d360ed5 (diff) | |
parent | f3617abdba8c247d4e9f423e5e97e3b42dab7b41 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.h
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 8ed84db245d..cdc6ef1f2cb 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -581,7 +581,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } // need to check team only for first character - // TODO: what to if account already has characters of both races? + /// @todo what to if account already has characters of both races? if (!allowTwoSideAccounts) { uint32 accTeam = 0; @@ -600,7 +600,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } // search same race for cinematic or same class if need - // TODO: check if cinematic already shown? (already logged in?; cinematic field) + /// @todo check if cinematic already shown? (already logged in?; cinematic field) while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT) { if (!result->NextRow()) |