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authorNay <dnpd.dd@gmail.com>2012-04-02 00:22:02 +0100
committerNay <dnpd.dd@gmail.com>2012-04-02 00:22:33 +0100
commitb03f895cf5eca568134726ec9e46e2ba7f3101bb (patch)
tree71428d365d9a536bf7fab5c01ca51bf6b790eb94 /src/server/game/Handlers/CharacterHandler.cpp
parent66629854d0bc66737c02853518521967a18dee98 (diff)
Core/DBLayer: Yet more type fixes
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index b0a4da3e42b..33f849ecc98 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -461,7 +461,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
if (result)
{
Field* fields = result->Fetch();
- createInfo->CharCount = fields[0].GetUInt64();
+ createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{