diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-12-04 00:02:06 +0100 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-12-04 00:04:06 +0100 |
commit | b2928e59fa8334e91dfa1a5951fade5b574b5842 (patch) | |
tree | 3823c981bd347c320222289cdcd91ded7867cb13 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | ab63aea08a93cc8e834d8e64e64b338b532ba883 (diff) |
Core/Quest: Add support for monthly quests
Author: svetilo12
Converted and updated by: Subv
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 72 |
1 files changed, 38 insertions, 34 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 005e7679a4e..0e9ad902d8f 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -71,135 +71,139 @@ bool LoginQueryHolder::Initialize() stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADFROM, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGROUP, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADAURAS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEEKLYQUESTSTATUS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS); + stmt->setUInt32(0, lowGuid); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT); stmt->setUInt32(0, lowGuid); stmt->setUInt64(1, uint64(time(NULL))); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt); if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGUILD, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBANNED, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW); stmt->setUInt32(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES); stmt->setUInt32(0, m_accountId); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt); + res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt); return res; } @@ -803,7 +807,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendPacket(&data); // load player specific part before send times - LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA), PER_CHARACTER_CACHE_MASK); + LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK); SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 @@ -850,7 +854,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) } //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow()); - if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD)) + if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD)) { Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); |