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authorShauren <shauren.trinity@gmail.com>2024-08-18 18:59:58 +0200
committerShauren <shauren.trinity@gmail.com>2024-08-18 18:59:58 +0200
commitc4b710446d62c95eb8124175203fa5f394912594 (patch)
treec0e64d7fe1b315a34df65e4c44f0ad3d8723edf4 /src/server/game/Handlers/CharacterHandler.cpp
parent88fea990ff1408b94076fb9dbd0c974908d6a731 (diff)
Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 635b338dab2..ebd3489cf0e 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -55,7 +55,7 @@
#include "PlayerDump.h"
#include "QueryHolder.h"
#include "QueryPackets.h"
-#include "Realm.h"
+#include "RealmList.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
@@ -967,7 +967,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
- stmt->setUInt32(2, realm.Id.Realm);
+ stmt->setUInt32(2, sRealmList->GetCurrentRealmId().Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);