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authorleak <leak@bitmx.net>2012-03-25 16:22:24 +0200
committerleak <leak@bitmx.net>2012-03-25 16:25:06 +0200
commitc6cbe4c77c5fcd4d296f31d471b4806ebe3d099d (patch)
treee36e04784374d754c85a06fec5a1e259593fccbb /src/server/game/Handlers/CharacterHandler.cpp
parent56fac5e1afc0596c32dc349d5bc0218fd8a0b13d (diff)
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index b7225e89235..377b5254144 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -640,7 +640,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
SQLTransaction trans = LoginDatabase.BeginTransaction();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmID);
trans->Append(stmt);