diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-04-16 16:16:49 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-04-16 17:15:27 +0200 |
commit | cbb86c9e5bca31cf67b4395ec076972e7b796c4d (patch) | |
tree | bd0059192a5df9729e18109abbc7483f21f50889 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | c637ee12cc968e76afbb79eeac49d6c28c4f324a (diff) |
Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation
* This removes delay on nearby object visibility after login and teleport
(cherry picked from commit 821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
# Conflicts:
# src/server/game/Server/Protocol/Opcodes.cpp
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 9c9d751f3c1..013584e9793 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -64,6 +64,7 @@ #include "SystemPackets.h" #include "Util.h" #include "World.h" +#include <boost/circular_buffer.hpp> #include <sstream> class LoginQueryHolder : public CharacterDatabaseQueryHolder @@ -964,6 +965,9 @@ void WorldSession::HandleContinuePlayerLogin() SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write()); + // client will respond to SMSG_RESUME_COMMS with CMSG_QUEUED_MESSAGES_END + RegisterTimeSync(SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER); + AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder) { HandlePlayerLogin(static_cast<LoginQueryHolder const&>(holder)); @@ -1005,6 +1009,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder) return; } + if (!_timeSyncClockDeltaQueue->empty()) + { + pCurrChar->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME); + pCurrChar->SetTransportServerTime(_timeSyncClockDelta); + } + pCurrChar->SetVirtualPlayerRealm(GetVirtualRealmAddress()); SendAccountDataTimes(ObjectGuid::Empty, GLOBAL_CACHE_MASK); |