diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-06-01 23:13:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-06-01 23:13:29 +0200 |
| commit | d3c4216de8e1dcb9f62d2fcc1b9b72852e5409c9 (patch) | |
| tree | 7b2ec9bd8364f3473e5d0d8685bd4ffc8c9fc2cc /src/server/game/Handlers/CharacterHandler.cpp | |
| parent | cb78ddc63a516af5dd0e00d36e07650f4856dee0 (diff) | |
Core/PacketIO: Updated packet structures to 9.2.5
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 609a1e2ff9f..214e6aefcaa 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1235,33 +1235,6 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder) // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION)); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_FAVORITE_AUCTIONS); - stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter()); - GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult) - { - WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems; - if (favoriteAuctionResult) - { - favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount()); - - do - { - Field* fields = favoriteAuctionResult->Fetch(); - - favoriteItems.Items.emplace_back(); - WorldPackets::AuctionHouse::AuctionFavoriteInfo& item = favoriteItems.Items.back(); - item.Order = fields[0].GetUInt32(); - item.ItemID = fields[1].GetUInt32(); - item.ItemLevel = fields[2].GetUInt32(); - item.BattlePetSpeciesID = fields[3].GetUInt32(); - item.SuffixItemNameDescriptionID = fields[4].GetUInt32(); - - } while (favoriteAuctionResult->NextRow()); - - } - SendPacket(favoriteItems.Write()); - }); - // setting Ghost+speed if dead if (pCurrChar->m_deathState == DEAD) { |
