diff options
author | Ovahlord <dreadkiller@gmx.de> | 2024-06-25 18:08:28 +0200 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2024-06-25 18:08:28 +0200 |
commit | dc67de6b1b921856e30c53d368a584438d99f677 (patch) | |
tree | 88394b4979b5665d037db5c938e7cabc21acf461 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | 848be58d82d5e35612fef17e44f9d41ed448b9cd (diff) |
Core/Items: dropped artifact weapon implementation
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index a413693ed0a..d8f09e84deb 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -19,7 +19,6 @@ #include "AccountMgr.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" -#include "ArtifactPackets.h" #include "AuctionHousePackets.h" #include "AuthenticationPackets.h" #include "Battleground.h" @@ -158,10 +157,6 @@ bool LoginQueryHolder::Initialize() stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_ARTIFACT); - stmt->setUInt64(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt); @@ -174,10 +169,6 @@ bool LoginQueryHolder::Initialize() stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_ARTIFACT); - stmt->setUInt64(0, lowGuid); - res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_ARTIFACT, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt); |