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authorShauren <shauren.trinity@gmail.com>2024-08-16 00:03:22 +0200
committerShauren <shauren.trinity@gmail.com>2024-08-16 00:03:22 +0200
commitdf1ec76d54db3a91759fc93f4d6b6828d4ec0f59 (patch)
tree824cd4bc52735c0e23996d9852b9f608b0ab4cfc /src/server/game/Handlers/CharacterHandler.cpp
parent3429871a07c1c1ebe2bd94cb771ef187cb46fd46 (diff)
Core: Updated to 11.0.2
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index d2bc7f3887b..635b338dab2 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1558,11 +1558,6 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFa
_player->GetReputationMgr().SetInactive(packet.Index, packet.State);
}
-void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/)
-{
- _player->GetReputationMgr().SendForceReactions();
-}
-
void WorldSession::HandleCheckCharacterNameAvailability(WorldPackets::Character::CheckCharacterNameAvailability& checkCharacterNameAvailability)
{
// prevent character rename to invalid name