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author | jackpoz <giacomopoz@gmail.com> | 2014-04-20 14:58:24 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-04-20 15:02:19 +0200 |
commit | e830225b213b4a757e40df653d5f18dfc8fb9e21 (patch) | |
tree | f1d075e7cbdc7472a2b83dc86a25540282353816 /src/server/game/Handlers/CharacterHandler.cpp | |
parent | fc538c5088e52f0932f74f190cd6499fd6da8a9c (diff) |
Core/Misc: Fix change faction on dead Night Elves keeping the speed buff
Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff.
Players will be resurrected automatically on change faction.
Closes #255
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index f9a5ec2d53b..f4ea4971190 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1768,6 +1768,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) } } + // resurrect the character in case he's dead + sObjectAccessor->ConvertCorpseForPlayer(guid); + CharacterDatabase.EscapeString(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); |