aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/CharacterHandler.cpp
diff options
context:
space:
mode:
authorjackpoz <giacomopoz@gmail.com>2014-04-20 14:58:24 +0200
committerjackpoz <giacomopoz@gmail.com>2014-04-20 15:02:19 +0200
commite830225b213b4a757e40df653d5f18dfc8fb9e21 (patch)
treef1d075e7cbdc7472a2b83dc86a25540282353816 /src/server/game/Handlers/CharacterHandler.cpp
parentfc538c5088e52f0932f74f190cd6499fd6da8a9c (diff)
Core/Misc: Fix change faction on dead Night Elves keeping the speed buff
Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff. Players will be resurrected automatically on change faction. Closes #255
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index f9a5ec2d53b..f4ea4971190 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1768,6 +1768,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
}
}
+ // resurrect the character in case he's dead
+ sObjectAccessor->ConvertCorpseForPlayer(guid);
+
CharacterDatabase.EscapeString(newname);
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();