aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/CharacterHandler.cpp
diff options
context:
space:
mode:
authorMichael <michaelneubert1988@gmail.com>2014-06-06 19:41:57 +0200
committerUnholychick <lucas__jensen@hotmail.com>2014-06-09 23:10:49 +0200
commiteac01c3f2ae27047997576d647bbaf1accd49353 (patch)
treefbb11d18242816669d36fc2abb18e2e8d0124e80 /src/server/game/Handlers/CharacterHandler.cpp
parentf14be42e0c034e315bf4c240e518b658db99e5f6 (diff)
Core/NetworkIO: Added latency info for opcodes overflow log
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 7d9d83abfde..d4af17ca78b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -761,7 +761,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
- TC_LOG_ERROR("network", "Player tryes to login again, AccountId = %d", GetAccountId());
+ TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer();
return;
}