diff options
| author | ModoX <moardox@gmail.com> | 2021-10-13 15:01:10 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-13 15:01:10 +0200 |
| commit | 4a6308f5f0737cd42d381096573763459c8393be (patch) | |
| tree | 8d22ddf576d8ab06221834b470a0253477c5bd55 /src/server/game/Handlers/ChatHandler.cpp | |
| parent | 49eb3cf8fea8e5eab0c102c2bfb27fad763ba07e (diff) | |
Core/Units: Added possibility to send emotes to single players (#27054)
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 3a084ee81c4..847197352b6 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -615,7 +615,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet) // Only allow text-emotes for "dead" entities (feign death included) if (_player->HasUnitState(UNIT_STATE_DIED)) break; - _player->HandleEmoteCommand(emoteAnim, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() }); + _player->HandleEmoteCommand(emoteAnim, nullptr, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() }); break; } |
