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authorModoX <moardox@gmail.com>2021-10-13 15:01:10 +0200
committerGitHub <noreply@github.com>2021-10-13 15:01:10 +0200
commit4a6308f5f0737cd42d381096573763459c8393be (patch)
tree8d22ddf576d8ab06221834b470a0253477c5bd55 /src/server/game/Handlers/ChatHandler.cpp
parent49eb3cf8fea8e5eab0c102c2bfb27fad763ba07e (diff)
Core/Units: Added possibility to send emotes to single players (#27054)
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 3a084ee81c4..847197352b6 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -615,7 +615,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
// Only allow text-emotes for "dead" entities (feign death included)
if (_player->HasUnitState(UNIT_STATE_DIED))
break;
- _player->HandleEmoteCommand(emoteAnim, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() });
+ _player->HandleEmoteCommand(emoteAnim, nullptr, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() });
break;
}