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author | Dekadence <dekadence.net@gmail.com> | 2014-09-06 03:20:39 +0200 |
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committer | Dekadence <dekadence.net@gmail.com> | 2014-09-06 03:20:39 +0200 |
commit | 57ceeae828f94557e865f5a903a2914e1ce3dfea (patch) | |
tree | b740cc24b677e16bf8cb78f30922ce9449c3b02a /src/server/game/Handlers/ChatHandler.cpp | |
parent | 9a4f062b266315c99d5d2f018abc5161b890f81f (diff) |
Player/Emotes: Fix infinite dance and read map animation
Thx to @Kinzcool and @SeTM for the info
This closes #10067
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 422d0d9c7d2..0ce9c21b399 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -746,6 +746,10 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) case EMOTE_STATE_KNEEL: case EMOTE_ONESHOT_NONE: break; + case EMOTE_STATE_DANCE: + case EMOTE_STATE_READ: + GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_anim); + break; default: // Only allow text-emotes for "dead" entities (feign death included) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) |