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authorDJScias <djscias@gmail.com>2015-03-11 19:34:27 +0100
committerDJScias <djscias@gmail.com>2015-03-12 16:51:39 +0100
commit5dddfbdb7b4619d5f65aa0e009dbe14b5c6a2a3f (patch)
tree540e3f64c1e07b809a4d9e62ad57dba728a95d42 /src/server/game/Handlers/ChatHandler.cpp
parentc6718dc120cae4217bb673b9a0ad1e83b4780f60 (diff)
Core/Packets: update & enable CMSG_RANDOM_ROLL, SMSG_RANDOM_ROLL, CMSG_EMOTE, CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE
Documentation used: - Enabled CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE to 6.1 - Changed CMSG_EMOTE from "0x0B2B" to "0x0B2C". It sends an empty packet but it's meant to stop the current emote as per @Zedron's sniffs. - Updated structure and enabled CMSG_RANDOM_ROLL and SMSG_RANDOM_ROLL. Thanks @rocverde for providing sniffs. Cleaning up last commit
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index c37bcb6aaf8..c908a772458 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -524,13 +524,13 @@ void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, packet.Text);
}
-void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet)
+void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet */)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
- sScriptMgr->OnPlayerEmote(GetPlayer(), packet.EmoteID);
- GetPlayer()->HandleEmoteCommand(packet.EmoteID);
+ sScriptMgr->OnPlayerEmote(GetPlayer(), 0);
+ GetPlayer()->HandleEmoteCommand(0);
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)