diff options
author | DJScias <djscias@gmail.com> | 2015-03-11 19:34:27 +0100 |
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committer | DJScias <djscias@gmail.com> | 2015-03-12 16:51:39 +0100 |
commit | 5dddfbdb7b4619d5f65aa0e009dbe14b5c6a2a3f (patch) | |
tree | 540e3f64c1e07b809a4d9e62ad57dba728a95d42 /src/server/game/Handlers/ChatHandler.cpp | |
parent | c6718dc120cae4217bb673b9a0ad1e83b4780f60 (diff) |
Core/Packets: update & enable CMSG_RANDOM_ROLL, SMSG_RANDOM_ROLL, CMSG_EMOTE, CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE
Documentation used:
- Enabled CMSG_TEXT_EMOTE and SMSG_TEXT_EMOTE to 6.1
- Changed CMSG_EMOTE from "0x0B2B" to "0x0B2C". It sends an empty packet but it's meant to stop the current emote as per @Zedron's sniffs.
- Updated structure and enabled CMSG_RANDOM_ROLL and SMSG_RANDOM_ROLL. Thanks @rocverde for providing sniffs.
Cleaning up last commit
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index c37bcb6aaf8..c908a772458 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -524,13 +524,13 @@ void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, packet.Text); } -void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet) +void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet */) { if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED)) return; - sScriptMgr->OnPlayerEmote(GetPlayer(), packet.EmoteID); - GetPlayer()->HandleEmoteCommand(packet.EmoteID); + sScriptMgr->OnPlayerEmote(GetPlayer(), 0); + GetPlayer()->HandleEmoteCommand(0); } void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet) |