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authorDJScias <djscias@gmail.com>2015-03-10 17:04:35 +0100
committerDJScias <djscias@gmail.com>2015-03-10 17:47:34 +0100
commit7b9ec7101c87ae3b25b6ba8028f30a1a3d17d1f5 (patch)
tree21b6a17c77bb60acabd3a0f9e13a7eea2d40ea91 /src/server/game/Handlers/ChatHandler.cpp
parent47517b21288bfba1584453e20b2e022fd4288e32 (diff)
Core/Packets: update & enabled CMSG_EMOTE
Documentation Used: - Thank you @MitchesD for providing some extra information, much appreciated. Core/Packets: Fix CMSG_EMOTE opcode handler Documentation used: - Thanks thumsoul from TC IRC for providing extra information.
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 47084fc9ecb..c37bcb6aaf8 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -524,15 +524,13 @@ void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, packet.Text);
}
-void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
+void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
- uint32 emote;
- recvData >> emote;
- sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
- GetPlayer()->HandleEmoteCommand(emote);
+ sScriptMgr->OnPlayerEmote(GetPlayer(), packet.EmoteID);
+ GetPlayer()->HandleEmoteCommand(packet.EmoteID);
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)