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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-05 14:28:24 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 00:51:54 +0100
commita9e325f6b7be8e884402ad87a5f97ec265dc4e82 (patch)
treefa8f1e1844ceaadf504cdfb6423bf377be43ae77 /src/server/game/Handlers/ChatHandler.cpp
parent363db46c43c3662001b9a120bb7b1f0839276529 (diff)
Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c459f566ab2b2d8cf017c70df4d7cf22)
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 7effd8f9a8c..2f5a0234d91 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -66,7 +66,7 @@ inline bool ValidateMessage(Player const* player, std::string& msg)
{
if (isNasty(c))
{
- TC_LOG_ERROR("network", "Player %s (%s) sent a message containing invalid character %u - blocked", player->GetName().c_str(),
+ TC_LOG_ERROR("network", "Player %s %s sent a message containing invalid character %u - blocked", player->GetName().c_str(),
player->GetGUID().ToString().c_str(), uint32(c));
return false;
}