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authorCarbenium <keresztesschmidt@gmail.com>2015-03-13 22:31:58 +0100
committerCarbenium <keresztesschmidt@gmail.com>2015-03-13 22:44:23 +0100
commitc68449f49ea539116f8a45db107b8120f60715eb (patch)
tree4f62d38432a439f76b3c568a92e022d854d7fa8b /src/server/game/Handlers/ChatHandler.cpp
parent8c329aff72c405c9224b8040a282abcf45996f78 (diff)
Core/Emote: Fix an issue with EMOTE_STATE_READ, which persisted after closing the map
Diffstat (limited to 'src/server/game/Handlers/ChatHandler.cpp')
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index c908a772458..1c960961eaf 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -529,8 +529,10 @@ void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
- sScriptMgr->OnPlayerEmote(GetPlayer(), 0);
- GetPlayer()->HandleEmoteCommand(0);
+ sScriptMgr->OnPlayerClearEmote(GetPlayer());
+
+ if (_player->GetUInt32Value(UNIT_NPC_EMOTESTATE))
+ _player->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)