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authorShauren <shauren.trinity@gmail.com>2018-03-12 18:20:26 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-12 23:11:49 +0100
commit007b5a68c50bbee7d05acec888d3273c2a5a8577 (patch)
tree4818b60a73730b98ae4785d0630edbd6cd27d5bf /src/server/game/Handlers/CombatHandler.cpp
parent50a912af72ca84095eab5effa7d70e8a50ff8a04 (diff)
Core/DataStores: Fixed db2 structures after 7.3.5
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 452ea33ea70..2beac9abf1a 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
- if (!(seat->Flags[0] & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ if (!(seat->Flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(enemy);
return;