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authorVincent-Michael <Vincent_Michael@gmx.de>2015-07-25 17:34:41 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-07-25 20:18:42 +0200
commit2e586bc520e7eda2387e850c3c0049e6daa880de (patch)
treecb91d630b637029cceed0fb2e48cf7cf0f1fde4d /src/server/game/Handlers/CombatHandler.cpp
parent2f2fcd2c3d170877bffb1175e1c26305776042b9 (diff)
Core: Header cleanup in game/*/*.cpp
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 9b9a32b2c2a..ab401ced1ad 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -22,11 +22,8 @@
#include "WorldSession.h"
#include "ObjectAccessor.h"
#include "CreatureAI.h"
-#include "ObjectDefines.h"
#include "Vehicle.h"
-#include "VehicleDefines.h"
#include "Player.h"
-#include "Opcodes.h"
#include "CombatPackets.h"
void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet)