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authorShauren <shauren.trinity@gmail.com>2016-01-31 19:25:51 +0100
committerShauren <shauren.trinity@gmail.com>2016-05-20 23:48:24 +0200
commit41ae38d94d627f1945dc1aed46837068b83ed654 (patch)
tree8aa843933a46f6226329fe11670f8f6266ed8837 /src/server/game/Handlers/CombatHandler.cpp
parent5c2c9a684f1458da0cea1f3536622add77ef1324 (diff)
Core/DataStores: Updated dbc/db2 to 7.0.1.20914
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 4796ddf92fe..e067e4433d8 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
- if (!(seat->Flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ if (!(seat->Flags[0] & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(enemy);
return;