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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-04 19:16:37 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:57 +0200
commit468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch)
tree7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Handlers/CombatHandler.cpp
parentaf1260c40e333e0d2d506128099f8263f5f2304f (diff)
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 2e768bb85f2..61374dd59f1 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -71,8 +71,6 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
uint32 sheathed;
recvData >> sheathed;
- //TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUID().GetCounter(), sheathed);
-
if (sheathed >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed);