diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-04 19:16:37 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-04-05 19:10:57 +0200 |
commit | 468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch) | |
tree | 7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Handlers/CombatHandler.cpp | |
parent | af1260c40e333e0d2d506128099f8263f5f2304f (diff) |
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CombatHandler.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 2e768bb85f2..61374dd59f1 100644 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -71,8 +71,6 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData) uint32 sheathed; recvData >> sheathed; - //TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUID().GetCounter(), sheathed); - if (sheathed >= MAX_SHEATH_STATE) { TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed); |