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authorSpp <spp@jorge.gr>2012-11-02 22:23:14 +0100
committerSpp <spp@jorge.gr>2012-11-02 22:26:10 +0100
commit58ec4e531914121144b6f852e3abf27cbb2f6fc4 (patch)
treeeb1aab08bb3dc4d23482e074ce7b8fdf5857672d /src/server/game/Handlers/CombatHandler.cpp
parent3ee840a9beb305ec6ed61acf87078206562e3626 (diff)
Core/Guild: Code Refactor
- Send correct events when modifiying Ranks (Add, modify, delete) - Store money/slots withdraw, not remaining slots. This will update remaining slots/money properly. - Reset daily slots/money withdraw for all members at same time, configurable - Better debug messages
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/CombatHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 78547d2d0f3..1cd86afc6d2 100755
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -26,10 +26,10 @@
#include "Vehicle.h"
#include "VehicleDefines.h"
-void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
+void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
@@ -66,15 +66,15 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
_player->Attack(pEnemy, true);
}
-void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
{
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
- recv_data >> sheathed;
+ recvData >> sheathed;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);